abelard

MMO is a real gamble

abelard | 09 Oktobar, 2009 08:33

This does not mean releasing free MMO is a real gamble. Die Free-to-play-Modell verfügt über eine große Menge Erfolg in andere Märkte als den Vereinigten Staaten. For example, are Japan, China and Korea, the warm bed for the new MMO, as there are more people and more developers to focus on the MMO. These platforms also MMO games for free-to-play model, because the players are less suited to a game before trying to pay, and transformed the simple nature of them. This award will be eliminated barriers to entry in the free-to-play model, and if the player is The Game, they can "buy" premium content. With developers of premium content can make money by other means that could include micro-transactions. Because of "the popularity of" WoW and recognition, many players are reluctant to add money in a "wow" MMORPG, they are free to play with champions online reources for sale and optional paid content are tempting, because players can be experienced in relation to "WoW" and then decide if they want money, perfect. |
 I am not blind to the inappropriateness of some ads in MMOs, but for games like "Anarchy Online" and other future games, they could see the immersion. Many companies in this new source of revenue (Sony Online Entertainment to invest, id Software and others) because they may still life game more and more to help a dying or surviving with a new game "World of Warcraft" expansion. According to MarketingVOX, in-game advertising will near one billion dollars in the gaming industry in 2011. Nearly one billion dollars has generated a lot of money for these little games, but a small amount compared to revenue of World of Warcraft. "As I said, should not play a certain number of publicity in -game, but it will not prevent a developer and publisher of by one of their games.

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