Magna Carta 2 co-developed by Softmax Korea
abelard | 09 Oktobar, 2009 08:52
Magna Carta 2 co-developed by Softmax Korea and Japan-based Bandai Namko based company, which will initially be launched in Japan and Korea.
Hyung-Tae Kim, artistic director of Blade & Soul is one of the most anticipated NCsoft concerned to appear at the organization work of images and characters in Magna Carta 2, making Magna Carta 2 more players expected .
With Kim stripped Hyoeng Te as an art director, Blade & Soul monotonous playing the game and brings a new player martial arts MMORPG with a featured content and game environments varied and extended character sets adventure. The excellent graphics Blade & Soul is a remarkable sight in the champions online resources and Eastern world style of play, while the different stories present the reader in martial arts world with the effects of measures which are not uncommon in online games are many other d 'existing flow. Eagerly awaited Blade & Soul has aroused great interest among the actors in and outside Korea.
Magna Carta 2, the last series title of the Magna Carta Softmax is made, will be published initially on the Xbox 360 with their latest content first introduced in Japan. This game is confirmed in Japan August 6 launch in 2009.
C9 develops now in its final phase
abelard | 09 Oktobar, 2009 08:48
Blue Mars is a free virtual world to play massively multiplayer game with stunning graphics, realistic characters and endless social activities of the link. The virtual world Blue Mars is a growing cities operated independently of
champions online reources for sale and unique themes, activities and attractions, including Shopping avatar, customization, custom and personal domains, such as dancing and games, racing and golf together. CITES held on Blue Mars, with a unified login system to reward persistent global Avatar ID, and wide participation platform, which encourages users to explore, play and make new friends.
about C9
abelard | 09 Oktobar, 2009 08:44
In March 2009 C9 had two weeks of closed beta test, in which more than 70,000 players participate. The gameplay has proven to be great and C9 has been hailed as one of Korean MMO's Most Anticipated 2009. After the closed beta is over, many players expect the
champions online resources and first series started open beta in August.
In the open beta, a wide variety of content, including a new continent, new female characters, the PvP system, the guild system and the internal system will be available.
MMO is a real gamble
abelard | 09 Oktobar, 2009 08:33
This does not mean releasing free MMO is a real gamble. Die Free-to-play-Modell verfügt über eine große Menge Erfolg in andere Märkte als den Vereinigten Staaten. For example, are Japan, China and Korea, the warm bed for the new MMO, as there are more people and more developers to focus on the MMO. These platforms also MMO games for free-to-play model, because the players are less suited to a game before trying to pay, and transformed the simple nature of them. This award will be eliminated barriers to entry in the free-to-play model, and if the player is The Game, they can "buy" premium content. With developers of premium content can make money by other means that could include micro-transactions. Because of "the popularity of" WoW and recognition, many players are reluctant to add money in a "wow" MMORPG, they are free to play with
champions online reources for sale and optional paid content are tempting, because players can be experienced in relation to "WoW" and then decide if they want money, perfect. |
I am not blind to the inappropriateness of some ads in MMOs, but for games like "Anarchy Online" and other future games, they could see the immersion. Many companies in this new source of revenue (Sony Online Entertainment to invest, id Software and others) because they may still life game more and more to help a dying or surviving with a new game "World of Warcraft" expansion. According to MarketingVOX, in-game advertising will near one billion dollars in the gaming industry in 2011. Nearly one billion dollars has generated a lot of money for these little games, but a small amount compared to revenue of World of Warcraft. "As I said, should not play a certain number of publicity in -game, but it will not prevent a developer and publisher of by one of their games.